I began developing Warhammer Fantasy Strategy in 2003. Initially, I had to learn how to code. I thus learnt C++. Then I had the challenge of making a Windows. That's when I started to use the GDI. Eventually, I did pretty much what I wanted with the GDI but I moved on to DirectX 8. Here are some of the graphics designs for the game, starting with the Main Menu Screen:
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Main Menu Screen for Warhammer Fantasy Strategy based on GW Warhammer Fantasy Battles |
Following, we have the Army Creation Screen:
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Army creation screen. Allows edition of armies and their composition. Points displayed. |
Then the Custom Game Screen, where both armies can be selected. The points limits are set and also the Battlefield can be selected or customised.
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The Custom Game Screen is where decisions are made about the battle to customise it. |
Then the Formations screen:
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Formations are set for each unit/regiment and Auto-Arrange is possible |
The in-Game screen:
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The Main Game screen. This is where the action happens. Lead your armies to victory! |
The Model screen:
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The Model screen is where all stats about models are displayed |
The Options screen:
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The Options screens is where global game options reside and can be turned on or off. |
The Message Box:
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A Message Box as a simple picture with text drawn on top dynamically |
This Message Box is to display information to the player and ask simple YES / NO questions.
I will continue to document the project in the future.
Thanks for reading!
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